<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Exponential Hero Devlog - itch.io</title><link>https://huza1994.itch.io/exponential-hero</link><description>Idle incremental RPG where numbers grow beyond the limit</description><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1514770/wip-working-on-ascension-layer</guid><title>[WIP] Working on Ascension layer</title><link>https://huza1994.itch.io/exponential-hero/devlog/1514770/wip-working-on-ascension-layer</link><pubDate>Tue, 05 May 2026 18:55:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I had idea, and had proto type of ascension layer. I played it myself, it becomes too repetitive and I found it boring after first 30 minutes, so I think I&#039;ll need to rework while keeping the core con...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1508850/v1024-adjust-raid-hp</guid><title>v1.0.24 Adjust Raid HP</title><link>https://huza1994.itch.io/exponential-hero/devlog/1508850/v1024-adjust-raid-hp</link><pubDate>Sun, 03 May 2026 08:04:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>with the skill introduction, existing raid hp needed some changes, because they died too fast, didn&#039;t really feel like raid. Updated numbers...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1508774/v1023-add-skill-tree-for-rebirth-layer</guid><title>v1.0.23 Add Skill Tree for Rebirth layer</title><link>https://huza1994.itch.io/exponential-hero/devlog/1508774/v1023-add-skill-tree-for-rebirth-layer</link><pubDate>Sun, 03 May 2026 05:46:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added skill tree for post-rebirth stage as well...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1507820/v1022-make-early-game-little-faster</guid><title>v1.0.22 Make early game little faster</title><link>https://huza1994.itch.io/exponential-hero/devlog/1507820/v1022-make-early-game-little-faster</link><pubDate>Sat, 02 May 2026 10:42:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Made early game little faster and later section little slower...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1506667/v1021-update-tutorial-trigger-to-event-driven</guid><title>v1.0.21 Update Tutorial trigger to event driven</title><link>https://huza1994.itch.io/exponential-hero/devlog/1506667/v1021-update-tutorial-trigger-to-event-driven</link><pubDate>Fri, 01 May 2026 07:01:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>changed tutorial trigger to event driven instead, to see if this works correctly...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1506615/v1021-add-skill-tree-pre-rebirth-open-to-suggestion</guid><title>v1.0.21 Add Skill Tree (Pre-rebirth) - open to suggestion</title><link>https://huza1994.itch.io/exponential-hero/devlog/1506615/v1021-add-skill-tree-pre-rebirth-open-to-suggestion</link><pubDate>Fri, 01 May 2026 04:58:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added skill tree with things I had in mind. I like current Red/White tree, but I think I can do better on green one, I just can&#039;t think of better one. It&#039;s what I have now, but green one may get chang...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1504077/v1020-add-raid-interaction-with-active-skills</guid><title>v1.0.20 Add raid interaction with active skills</title><link>https://huza1994.itch.io/exponential-hero/devlog/1504077/v1020-add-raid-interaction-with-active-skills</link><pubDate>Wed, 29 Apr 2026 05:00:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Idea was to make raid more interactive, give players something to do other than just watching screen. Initially thought, pop up a mini game once player press middle, but I felt like it&#039;ll get tired af...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1503942/v1019-track-inactive-tab-as-playtime-text-update</guid><title>v1.0.19 Track inactive tab as playtime + text update</title><link>https://huza1994.itch.io/exponential-hero/devlog/1503942/v1019-track-inactive-tab-as-playtime-text-update</link><pubDate>Wed, 29 Apr 2026 02:00:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m really curious how long it takes for players to beat pre-rebirth / post-rebirth, but current gameplay time was only tracking the time when the tab was active. I fixed the issue where game was paus...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1503926/v1018-save-audio-setting</guid><title>v1.0.18 Save audio setting</title><link>https://huza1994.itch.io/exponential-hero/devlog/1503926/v1018-save-audio-setting</link><pubDate>Wed, 29 Apr 2026 01:42:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>now audio setting stays same...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1502149/v1017-goddess-raid-status-saves-resume-run-away</guid><title>v1.0.17 Goddess Raid status saves + resume + run away</title><link>https://huza1994.itch.io/exponential-hero/devlog/1502149/v1017-goddess-raid-status-saves-resume-run-away</link><pubDate>Tue, 28 Apr 2026 05:40:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Demon castle floor bosses already had this battle HP status saved implemented, but I recently noticed that goddess raids did not have it implemented, and when page is refreshed, all raid state was los...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1502128/v1016-set-up-some-texts-for-ascension</guid><title>v1.0.16 Set up some texts for ascension</title><link>https://huza1994.itch.io/exponential-hero/devlog/1502128/v1016-set-up-some-texts-for-ascension</link><pubDate>Tue, 28 Apr 2026 04:46:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updating some text near the end of post-rebirth layer to foreshadow ascension...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1501035/v1015-overall-optimization-on-memory-usage-ram</guid><title>v1.0.15 Overall optimization on memory usage / RAM</title><link>https://huza1994.itch.io/exponential-hero/devlog/1501035/v1015-overall-optimization-on-memory-usage-ram</link><pubDate>Mon, 27 Apr 2026 05:11:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Tried my best on reuses most of resources, cache, and update some triggers...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1501010/v1014-added-scientific-notation-as-default</guid><title>v1.0.14 Added Scientific Notation as default</title><link>https://huza1994.itch.io/exponential-hero/devlog/1501010/v1014-added-scientific-notation-as-default</link><pubDate>Mon, 27 Apr 2026 04:20:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I had my thoughts around letters notation, but got feedbacks that scientific notation should be better. Now, the messages about 999.99 being limit will need to be updated, but I&#039;ll check that later. I...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500983/v1013-divine-autobuyer-onoff-keep-consistency</guid><title>v1.0.13 Divine Autobuyer On/Off, keep consistency</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500983/v1013-divine-autobuyer-onoff-keep-consistency</link><pubDate>Mon, 27 Apr 2026 03:36:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Keep things in consistent, I expected less buy of divine stats and tried to have it differently, but I think i&#039;m wrong here. Making things consistent...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500967/v1012-revert-divine-crit-value</guid><title>v1.0.12 Revert Divine crit value</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500967/v1012-revert-divine-crit-value</link><pubDate>Mon, 27 Apr 2026 03:13:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Wanted to speed up later section of game a bit, and adjusted divine crit value, that resulted in DP 17 times stronger and broke the game...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500959/v1011-divine-stat-description-max-button</guid><title>v1.0.11 Divine Stat description + MAX button</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500959/v1011-divine-stat-description-max-button</link><pubDate>Mon, 27 Apr 2026 02:57:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Divine Stat description + MAX button...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500922/v1010-fix-exportimport-add-export-as-file-import-from-file</guid><title>v1.0.10 Fix Export/Import + Add Export as file / import from file</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500922/v1010-fix-exportimport-add-export-as-file-import-from-file</link><pubDate>Mon, 27 Apr 2026 01:36:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fix Export/Import + Add Export as file / import from file. Should work on browser as well...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500886/v109-add-fight-again-button-collection-drop-to-100</guid><title>v1.0.9 Add Fight Again button + Collection drop to 100%</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500886/v109-add-fight-again-button-collection-drop-to-100</link><pubDate>Mon, 27 Apr 2026 00:14:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Add Fight Again button + Collection drop to 100%...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500869/v108-autobuyers-start-at-05s-and-made-cheaper</guid><title>v1.0.8 Autobuyers start at 0.5s and made cheaper</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500869/v108-autobuyers-start-at-05s-and-made-cheaper</link><pubDate>Sun, 26 Apr 2026 23:50:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It should be actually useful now, will add specific control soon...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500841/v107-load-animation-from-cache</guid><title>v1.0.7 Load animation from cache</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500841/v107-load-animation-from-cache</link><pubDate>Sun, 26 Apr 2026 23:07:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changing from loading multiple times to load just once, and use from in memory...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500806/v106-added-stat-descriptions-adjusted-few-values</guid><title>v1.0.6 Added stat descriptions + adjusted few values</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500806/v106-added-stat-descriptions-adjusted-few-values</link><pubDate>Sun, 26 Apr 2026 22:27:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now game shows what each stat does, how number changes per upgrade...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500190/v105-fix-floor-level-to-not-go-down</guid><title>v1.0.5 Fix floor level to not go down</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500190/v105-fix-floor-level-to-not-go-down</link><pubDate>Sun, 26 Apr 2026 08:23:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>keep the highest floor instead of showing the current floor based on CP to hide floor going down, then climb up from there based on feedback...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500168/v104-added-exportimport-save-data-please-use</guid><title>v1.0.4 Added Export/Import Save Data (Please use!)</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500168/v104-added-exportimport-save-data-please-use</link><pubDate>Sun, 26 Apr 2026 07:42:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thank you so much to people who gave it a try and played game. I added export / import save data, so please back up just in case!...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500153/v103-save-boss-battle-progress</guid><title>v1.0.3 Save boss battle progress</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500153/v103-save-boss-battle-progress</link><pubDate>Sun, 26 Apr 2026 07:09:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Noticed boss hp resets if player drops in the middle, now it saves the progress...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500105/v102-made-fonts-bigger-6</guid><title>v1.0.2 Made fonts bigger +6</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500105/v102-made-fonts-bigger-6</link><pubDate>Sun, 26 Apr 2026 04:58:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Made fonts bigger +6...</p>]]></description></item><item><guid>https://huza1994.itch.io/exponential-hero/devlog/1500036/v101-game-progresses-while-browser-is-minimized-or-in-background</guid><title>v1.0.1 Game progresses while browser is minimized or in background</title><link>https://huza1994.itch.io/exponential-hero/devlog/1500036/v101-game-progresses-while-browser-is-minimized-or-in-background</link><pubDate>Sun, 26 Apr 2026 02:45:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Game progresses while browser is minimized or in background...</p>]]></description></item></channel></rss>